Experiential Entertainment
Asking Price: | $145,000 |
Gross Revenue: | $125,000 |
FF&E: | $10,000 |
Cash Flow: | $74,000 |
Inventory: | $17,800 |
Established Year: | 2019 |
EXPERIENTIAL ENTERTAINMENT
Executive Summary
Rage rooms, a growing phenomenon for stress relief, were first believed to be invented in Japan around 2008. Over the past 15 years, these unique spaces have spread across the globe, providing an unorthodox method for people to let off some steam by smashing various objects. Participants seek relief from stress and anger. The first commercial rage room opened around the time of the 2008 financial crisis to help stressed-out business people. One of the very first rage rooms was The Venting Place in Tokyo. The catharsis theory of aggression maintains that if people are able to vent their frustration and anger, this anger will decrease. This theory likely contributed to the idea of creating a safe and controlled environment for people to release their anger, eventually leading to the development of rage rooms.
Ancillary services for example, some rage rooms are incorporating art therapy elements to enhance the experience. Additionally, there could be opportunities for collaboration with mental health professionals or group packages for workplaces looking to reduce employee stress.
The rage room industry has exploded in recent years, with no signs of slowing down. As stress levels continue to rise, experts predict these unusual anger outlets will only increase in popularity. According to projections, the total number of rage rooms in the US could reach 750 by 2024, a staggering 150% growth rate in just two years.
RAGE ROOMS offer a unique and fun experience for any participant. Choose the rage session that best fits your preference. Sessions let you choose how long you have in the room, the number of participants, and the amount of breakables you have to SMASH! Companies also see financial potential in rage rooms, increasingly booking them for corporate team building and events.